Doubt (Among Us Trilogy 1) - kindle ebook by Anne-Rae Vasquez

http://www.amazon.com/Doubt-Among-Trilogy-Anne-Rae-Vasquez-ebook/dp/B00F35AEGW

Do you love shows like J.J. Abrams’ Fringe and read books like Cassandra Clare’s City of Bones?
“Doubt” mashes fringe science, corporate espionage and paranormal encounters to catapult you into the realities of the supernatural forces living among us.
Paranormal thriller | apocalypse | angels vs. demons | young adult | multiple characters| Fringe | easy fun read for all ages
At 21 years old, Harry and Cristal are fresh out of university with their PhD’s. Labeled all their lives as being ‘weird’ and ‘geeky’, they find true friendships with other outcasts by playing online virtual reality games. Harry Doubt, a genius programmer and creator of the popular online game ‘Truth Seekers’, has a personal mission to find his mother who went mysteriously missing. He enlists his gaming friends to join in helping him find her and their own missing loved ones. During Harry’s missions, Cristal and the team of ‘Truth Seekers’ stumble upon things that make them doubt the reality of their own lives when they realize there are supernatural forces living among them. This triggers the beginning of the ‘end of the world’ as they know it.

What are you most passionate about? What gets you fired up?
I’m passionate about being creative.

What’s your next project?
Currently writing RESIST, Book 2 of the Among Us Trilogy… and my developmental editor is bugging me to finish.

What is your favorite quote, by whom, and why?
Quote by me:  Writing is emotional. It is baring your soul to the world and waiting for someone to acknowledge and love it, or shun and hate it, or worse be indifferent about it. --- Anne-Rae Vasquez


How has your upbringing influenced your writing?
As you can see I inject a lot of culture in my stories no matter what the genre. I come from a mixed background and witnessed many clashes between both sides of the family especially from the different cultural traditions and way of life. I like to throw my characters into situations where they have to overcome cultural differences to achieve their goals.

Did writing this book teach you anything and what was it?
I usually write by myself but I learned that being the Lone Ranger is not the best way to write. Thankfully, when I was writing Doubt, I had my developmental editor by my side. It was mostly a collaboration of minds, although we frequently butted heads. But the outcome, once we ironed things out, was pure magic.  In addition, my team of beta readers participated in missions (in the theme of the book) and also provided further feedback of each chapter. I also worked with my critique partner who helped shake up the story and make it richer.  Finally, the manuscript went through two copy and proof editors to refine the work and polish off the writing.

How did you come up with the title?
Aaron Swartz who passed away in early 2013 and Harry Fear, two young truth seekers were the inspiration for my book’s main character Harry Doubt.  The title Doubt not only is a play on the main character’s last name but also reflects how the characters question the reality of the world they live.

How did you develop your plot and characters?
The story mixes social media communications such as text messaging and video messaging as a form of communication between characters as they go on missions to find their family members.
All characters have aliases and avatars, which are displayed as a splash page image at the beginning of the book.  The official website of the book (amongus.ca) also has detailed M.O.’s of the characters so readers can also view and interact with the characters on the website.
The story although geared to young adult/ early adult readers is also entertaining for general readers who are interested in the supernatural, sci/fi urban fantasy, apocalyptic genres with themes similar to the TV show Fringe (by J.J. Abrams).

As a filmmaker, journalist and web design programmer, I tell stories in multiple mediums.  Doubt (book 1 of the Among Us Trilogy) was literally created from an interactive online reality game that I created with the help of my developmental editor (Josefina Rosado).

The official website www.AmongUs.ca interacts with visitors allowing them to participate as Truth Seekers following the theme of the story.

I wanted to give readers another way to connect with my story.  Entertainment does not need to be contained in one medium. I believe in telling your story in many mediums. How do we do this?  One way was to entice readers  to participate in the experience of the story as it is being written.

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